export default class GameEvent {
    /**加载SDK成功 */
    public static readonly LOADSDKCOMPLETE_EVENT = "loadsdkComplete_event"

    public static readonly MAKECHARACTER_EVENT: string = "makeCharacter_event";
    public static readonly MAKEENEMY_EVENT: string = "makeEnemy_event";
    /**怪物死亡事件 */
    public static readonly DEADENEMY_EVENT: string = "deadEnemy_event";
    /**货币更新 */
    public static readonly CURRENCYUPDATA_EVENT: string = "currencyUpdata_event";
    public static readonly CHANGEHEADID_EVET = "changeHeadId_evet";
    public static readonly RENAME_EVENT = "RENAME_EVENT";
    public static readonly UPDATAGUIDE_EVENT = "updataGuideEvent";
    /**改变加速模式 */
    public static readonly CHANGEADDSPEEDMODE_EVENT = "changeAddSpeedModeEvent";
    public static readonly UPDATACHATMESSAGE_EVENT = "updataChatMessage_Event";
    /**开始副本挑战 */
    public static readonly STARTFUBEN_EVENT = "StartFuBen_event";
    /**结束副本挑战 */
    public static readonly ENDFUBEN_EVENT = "EndFuBen_event"

    static eventNode: cc.EventTarget = new cc.EventTarget();


}